; BUG STING AIM TO RADAR IF RADAR>0 GOTO SPIN 0-RADAR TO SHOT IF DAMAGE<100 GOTO START GOTO STING SPIN AIM+191 TO AIM IF DAMAGE<100 GOTO START GOTO STING START IF Y>120 GOTO START2 246-Y*3 TO SPEEDY GOTO DOWN START2 10-Y*3 TO SPEEDY GOTO UP RIGHT 0 TO SPEEDY 246-X*2 TO SPEEDX 85 TO A 242-X TO RANDOM RANDOM TO Z CRAWL GOSUB EYES IF Z-X<14 GOTO DOWN 250-X*2 TO SPEEDX GOTO CRAWL DOWN 0 TO SPEEDX 246-Y*2 TO SPEEDY 175 TO A 242-Y TO RANDOM RANDOM TO Z SCUTTLE GOSUB EYES IF Z-Y<14 GOTO LEFT 250-Y*2 TO SPEEDY GOTO SCUTTLE LEFT 0 TO SPEEDY 10-X*2 TO SPEEDX X TO RANDOM RANDOM+14 TO Z 265 TO A CREEP GOSUB EYES IF X-Z<14 GOTO UP 6-X*2 TO SPEEDX GOTO CREEP UP 0 TO SPEEDX 10-Y*2 TO SPEEDY 355 TO A Y TO RANDOM RANDOM+14 TO Z SCAMPER GOSUB EYES IF Y-Z<14 GOTO RIGHT 6-Y*2 TO SPEEDY GOTO SCAMPER EYES B+1 TO B A TO AIM TO RADAR IF RADAR<0 GOSUB STOPLEGS AIM+180 TO AIM TO RADAR IF RADAR<0 GOSUB STOPLEGS AIM+190 TO AIM TO RADAR IF B=7 GOTO JUMP IF RADAR<0 GOSUB STOPLEGS AIM+180 TO AIM TO RADAR IF RADAR<0 GOSUB STOPLEGS ENDSUB STOPLEGS 0 TO SPEEDX TO SPEEDY 20-RADAR TO SHOT BITE AIM TO RADAR IF RADAR>0 GOTO GOLEGS 0-RADAR TO SHOT GOTO BITE GOLEGS IF A=85 246-X*2 TO SPEEDX IF A=355 10-Y*2 TO SPEEDY IF A=265 10-X*2 TO SPEEDX IF A=175 246-Y*2 TO SPEEDY ENDSUB JUMP 0 TO B ENDSUB